By accessing the guild's network, all targets could be viewed with the most wanted on holo-display at the main-bar. Guild agents maintain hubs all over The Eight, usually in the form of cantinas, the most known of which are probably the Seedy Space Bars. Rumors have it that it is mobile and either an asteroid with hyperdrive or a very large ship like a liner. The location of the HQ is a well-kept secret, only known to the most senior ranks of the guild. With many connections in all social classes, it is common knowledge that even Galactic Navy Intelligence is exchanging data with the Guild. For some credits a deep check on nearly any individual is available. Provides the members with profiles of every target plus background information on people of interest in GalCop space. Sure, a bit more expensive, but it will save you a lot of time. Veterans will train you anything you need to know about spaceships and combat.Īre there any ships, weapons or systems you are looking for ? If not already in stock, they will not take long to find for their members. Outsider / Recruit / Vigilante / Bailiff / Deputy / Tracker / Hunter / Sheriff / Provost / Marshal / Enforcer / Executioner / JudgeĪvailable to every member. Depending on your reputation and your successful jobs, you will gain access to more profitable contracts and climb up the ranks. The council consists of representatives of the member organizations and elected individuals. The guild is lead by an elected guild master, assisted by the guild council. No wonder that a fugitive assassin from yesterday could be your deputy of today in the next system. While GalCop requires a valid license for GalCop's Most Wanted, most customers are just interested in results. With bounties coming in from often-questionable sources, and with mercenaries and assassins being part of the guild, it comes naturally that the boundaries of the law are often blurred, specially if the bounty requires "only dead". Breaking the guilds code usually results in a high bounty payable after the termination of the rogue hunter. While working close with GalCop, GalCop Police, Galactic Navy, local governments and various cooperations and syndicates, it curates the bounties for its members but also has a code all members are mandated to follow. It is composed of many individuals, groups and organizations, each with its own regulations, specialties and agendas. So yes, bounty hunting is perfectly legal, as long as you sign up with the guild and play by the rules.The Bounty Hunter Guild (BHG), is an institution that regulates the profession of the bounty-hunting trade throughout the GalCop space. Boba Fett didn't like the guild at all so he destroyed it, leaving only the bounty hunters you see in Episode V alive. Given the lack of care the Disney writers show in their world-building and consistency, I won't be surprised if we just have to accept them as plot beacons and move on. Criminal elements don't like regulation, and as such work outside the law when dealing with non-Empire entities like the Hutts. at 2:23 7 I'm pretty sure these tracking fobs are new to The Mandalorian. (Note that the information on the IPKC comes from the West End Games RPG, so take it with whatever grain of salt you want.)
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